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8th Grade Computer Science A
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Karel the Dog class code: 1251
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Actor Properties (7):
Introductory video of lesson and activities
Students will be able to:
- have an actor determine another actor's properties.
- turn an actor clockwise and counter-clockwise.
Vocabulary
- Conditional Statements – a computer programming convention that is used to compare alternatives to determine if they are true or false.
~~
The ‘If then’ statement is an example of a conditional statement. ~~
- Functions - a procedure that completes a certain task
New Tynker Code Blocks
The blocks we will be learning about in this lesson are 'of', 'turn', 'go to', '<', 'touching', and 'if then' blocks.
1. Concepts
Let’s find out more about how to view properties of actors and how to turn actors.
- Click on the 'Concepts' icon.
- Read the captions on the screen.
- Click anywhere to move to the next screen
2. Deflect the Fireball 1 (DIY project)
- This project expands upon the “Hide the Ghost” modules from the previous lesson by letting the ghost deflect the fireball back at the wizard! As long as it’s in its second costume, the ghost will deflect the fireball with an evil laugh.
- Explain to your students that the key to making this work is the green “equals” condition. The left half of the condition is set to the current costume name of the ghost, and the right half is set to the value “ghost 2”-- the condition is only true when these things are the same.
- Also notice that the ghost’s code does not actually deflect the fireball-- the fireball turns around on its own when it detects the ghost’s current costume is “ghost 2”.
- Walk-through for #2 & #3
3. Deflect the Fireball 2 (DIY project)
- This DIY project will show you how to make a knight deflect a fireball by attacking it with its sword. Similarly to the previous module, the fireball detects the current costume of the knight when it touches it. If the costume number is less than 9-- the knight’s standing costume is its ninth costume-- then the fireball bounces back toward the wizard.
- Take a closer look at the costumes for the knight. How does the code depend on this configuration of costumes? Why is the “switch to costume” block used here?
- Walkthrough is with the video above
4. Defeat the Trolls (puzzle)
In this puzzle we need to program the fireball to detect which of the knight's costumes it is touching and to deflect if it is touching a costume in the knight's attack sequence.
Lesson 4 Defeat the Trolls Costumes between 10 - 17 & deflection between 150-210 degrees
5. Fireball Tennis
- This project will allow your students to play a game of Fireball Tennis between a valkyrie and a knight.
- They will add the code to deflect the fireball off of both the valkyrie's sword and the knight's sword.
- Because a large amount of code is already present, you can encourage your students to try to understand what each part of the code does. Challenge them to make the game more difficult.
6. Quiz
U.S. Standards
- K-12 CTSA Computer Science Standards (Revised 2017)
Computer Science Teachers Association:
- 1B-AP-10
- 1B-AP-11
- 1B-AP-12
- 1B-AP-15
- 2-AP-12
- 2-AP-13
- 2-AP-15
- 2-AP-16
- 2-AP-17
CCSS-Math: MP.1
- CCSS-ELA: RF.5.4.A, 6-8.RST.3, 6-8.RST.4, 6-8.RST.7
- CS CA: 3-5.AP.10, 3-5.AP.12, 3-5.AP.13, 3-5.AP.14, 3-5.AP.17, 6-8.AP.12, 6-8.AP.13, 6-8.AP.16, 6-8.AP.17
- ISTE: 1.c, 1.d, 4.d, 5.c, 5.d, 6.b
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