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Computer Science Home
6th Grade Tech Ed
7th Grade Computer Science
8th Grade Computer Science A
Gmail
Google Drive
Google Classroom
Infinite Campus
Typing.com
(Join Class through Google Classroom)
Schoology
Code.org
Tynker Coding Website
Tynker Resource Page
Tynker Online Support Video Help
Quizlet | Quizlet LIVE
Everfi
Khan Academy
Social Media Tips
Netsmartz
Code HS
Karel the Dog class code: 1251
CSTA Standards
ISTE Standards
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Welcome to 2021-2022 7th Graders!
First thing that students need to do:
Go to your Schoology and find our class!
I look forward to a fun, educational, and productive quarter! I thoroughly enjoy Computer Science and I hope you enjoy this class.
Thank you,
Jan Hulstrom
Our Units of Study for 7th Grade CS:
- A study of computers, program design, and development
- Tynker Programming
- Problem Solving Models
- Cybersecurity
- Computer systems
- Binary systems
- A study of the interaction of hardware and software
- Micro:Bits
- Input/Output
- Digital Citizenship
- Robotics introduction
- During 7th Grade Computer Programming, we will be exploring many of these CSTA (Computer Science Teachers Association) standards:
2-AP-10 Use flowcharts and/or pseudocode to address complex problems as algorithms.
- C:Algorithms & Programming S:Algorithms P4.4, P4.1
- 2-AP-11 Create clearly named variables that represent different data types and perform operations on their values.
- C: Algorithms & Programming S: Variables P5.1, P5.2
- 2-AP-14 Create procedures with parameters to organize code and make it easier to reuse.
- C: Algorithms & Programming S: Modularity P4.1, P4.3
- 2-AP-17 Systematically test and refine programs using a range of test cases.
- C: Algorithms & Programming S: Program Development P6.1
- 2-AP-18 Distribute tasks and maintain a project timeline when collaboratively developing computational artifacts.
- C: Algorithms & Programming S: Program Development P2.2
- 2-AP-19 Document programs in order to make them easier to follow, test, and debug.
- C: Algorithms & Programming S: Program Development P7.2
- 2-CS-02 Design projects that combine hardware and software components to collect and exchange data.
- C: Computing Systems S: Hardware & Software P5.1
- 2-CS-03 Systematically identify and fix problems with computing devices and their components.
- C: Computing Systems S: Troubleshooting P6.2
- 2-DA-08 Collect data using computational tools and transform the data to make it more useful and reliable.
- C: Data & Analysis S: Collection, Visualization & Transformation P6.3
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Additional ISTE Standards
(International Society of Technology Education) Transformative learning with technology (2016)
Empowered Learner
- Students leverage technology to take an active role in choosing, achieving and demonstrating competency in their learning goals, informed by the learning sciences.
- Digital Citizen
- Students recognize the rights, responsibilities and opportunities of living, learning and working in an interconnected digital world, and they act and model in ways that are safe, legal and ethical.
- Knowledge Constructor
- Students critically curate a variety of resources using digital tools to construct knowledge, produce creative artifacts and make meaningful learning experiences for themselves and others.
- Innovative Designer
- Students use a variety of technologies within a design process to identify and solve problems by creating new, useful or imaginative solutions.
- Computational Thinker
- Students develop and employ strategies for understanding and solving problems in ways that leverage the power of technological methods to develop and test solutions.
- Creative Communicator
- Students communicate clearly and express themselves creatively for a variety of purposes using the platforms, tools, styles, formats and digital media appropriate to their goals.
- Global Collaborator
- Students use digital tools to broaden their perspectives and enrich their learning by collaborating with others and working effectively in teams locally and globally.
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