New information always is posted on the top of each page - sometimes a day at a time, and sometimes a week! I will leave the older information underneath the newer so that you can always look back and find what we did (especially if you were absent).
Shadow Ridge Middle School Computer Science

Tynker 301

Mrs. Hulstrom

 

Computer Science Home

6th Grade Tech Ed

7th Grade Computer Science

8th Grade Computer Science A

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Code HS
Karel the Dog class code: 1251

CSTA Standards

ISTE Standards

301 Motion and Tracking (4):

Lesson Introduction activity summary video

Students will be able to apply these concepts:

  • program keyboard keys to direct actors
  • program actors to sense when they are touching other actors
  • program actors to point in specific directions.

Vocabulary

Human-computer Interaction – the way people use devices to make computers do the things they want them to do (mouse, keyboard, microphone, switches, mouse pad, game controllers, etc.).

New Tynker Code Blocks

  • 'Show'
  • 'Hide'
  • 'Goto X Y'
  • 'Pick Random'
  • 'When actor clicked'


1. Introduction (Concepts module)

  • 'point in direction', 'when key pressed', and 'touching?' blocks

2. The Knight Moves (DIY project):

This DIY project is straightforward review. Students will program the knight to move up, down, left, and right with the arrow keys.

3. The Knight Attacks (DIY project)

  • In this module, your students will program the knight so that he is unable to walk through the walls.
  • The computer doesn’t automatically know to make walls behave like walls
  • You have to set up the code properly to make the Actor unable to move through certain things

4. Get to the Treasure (puzzle)

  • In this puzzle we need to program the Valkyrie to navigate the gauntlet and get the treasure without getting caught by the ghosts. 
  • Things to take into consideration when coding this puzzle:
    • When the up arrow is pressed what is the 'point in direction' block set to?
    • If the knight is touching anything on the stage, he will take 10 steps backwards.
    • What happens when the knight gets to the edge of the screen?

5. Gauntlet (DIY project)

  • This DIY project will put your new walls skills to good use.
  • You will make a maze for your knight to move around in!
  • No Actors are added for you - you have a blank slate to work with.
  • That means you will have to be inventive to construct the maze.

6. Quiz

Recap:

In this lesson we learned how to:

  • program keyboard keys to direct actors to point and move in specific directions
  • use the 'when key pressed' and 'point in direction' blocks
  • how to sense when an actor is touching
    • another actor (a wall in this case) using the 'when touching any'
    • the edge of the screen using 'if on edge, bounce' blocks.

U.S. Standards

  • K-12 CTSA Computer Science Standards (Revised 2017)
    Computer Science Teachers Association:
     
    • 1B-AP-10
    • 1B-AP-11
    • 1B-AP-12
    • 1B-AP-15
    • 2-AP-12
    • 2-AP-13
    • 2-AP-15
    • 2-AP-16
    • 2-AP-17
    CCSS-Math: MP.1
  • CCSS-ELA: RF.5.4.A, 6-8.RST.3, 6-8.RST.4, 6-8.RST.7
  • CS CA: 3-5.AP.10, 3-5.AP.12, 3-5.AP.13, 3-5.AP.14, 3-5.AP.17, 6-8.AP.12, 6-8.AP.13, 6-8.AP.16, 6-8.AP.17
  • ISTE: 1.c, 1.d, 4.d, 5.c, 5.d, 6.b
 

Quarter 1 Class Codes 2020-2021
are all located inside your Schoology account!

 

     
 
Shadow Ridge Middle School
12551 Holly Street
Thornton, Colorado 80241
720-972-5040