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Shadow Ridge Middle School Computer Science

Tynker 301

Mrs. Hulstrom

 

Computer Science Home

6th Grade Tech Ed

7th Grade Computer Science

8th Grade Computer Science A

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Code HS
Karel the Dog class code: 1251

CSTA Standards

ISTE Standards

301 Introduction:

Students will be able to apply these concepts:

  • Using code blocks to create a program
  • Sequencing of steps
  • Loops for repetition
  • Conditional statements and branching logic

Key Vocabulary

  • Tynker Code Block (Module 1)
  • Program (Module 1)
  • Execute (Module 2)
  • Sequence (Module 2)
  • Conditional (Module 10)

New Tynker Code Blocks












1. Introduction (Concepts module)

  • This introduction will teach or remind your students about the basics of Tynker.

2. Move the Valkyrie (DIY project)

  • In this module, your students will program a valkyrie to respond to the arrow keys by moving around. Each arrow key will move the valkyrie a few pixels in the corresponding direction. This is a basic building block that your class can use in their own original projects and games. 

3. Pickups (DIY project)

  • This module expands upon the previous one by adding some game elements. Your students will first program a bow to play a sound and disappear when the valkyrie touches it, as if it were picked up. Second, they will program a troll to chase the valkyrie around the screen.
  • For fun, you can have your students try to pick up both items before the troll reaches the valkyrie.

4. Puzzle Intro and Cross the Desert (Puzzle module)

  • In this puzzle, your students will program a plane to fly forward across the desert sky to reach a medal.
  • Tell your students to think of this puzzle like any other puzzle they have come across within Tynker. The objective is to reach the medal and stop next to it.

5. Collect the Medal (Puzzle module)

  • This puzzle will introduce the element of right and left turns. The turn blocks may be counterintuitive, since they rotate the plane without moving it, but your students should be easily able to solve the puzzle once they figure out this element.

6. Another Medal (Puzzle module)

  • Your students will program the airplane to fly forward using a “repeat” counting loop. Since the airplane only has to fly forward, this should be simple enough for your students to solve.

7. Quiz

8. Improve the Troll Chase Game (DIY project)

U.S. Standards

  • K-12 CTSA Computer Science Standards (Revised 2017)
    Computer Science Teachers Association:
     
    • 1B-AP-10
    • 1B-AP-11
    • 1B-AP-12
    • 1B-AP-15
    • 2-AP-12
    • 2-AP-13
    • 2-AP-15
    • 2-AP-16
    • 2-AP-17
    CCSS-Math: MP.1
  • CCSS-ELA: RF.5.4.A, 6-8.RST.3, 6-8.RST.4, 6-8.RST.7
  • CS CA: 3-5.AP.10, 3-5.AP.12, 3-5.AP.13, 3-5.AP.14, 3-5.AP.17, 6-8.AP.12, 6-8.AP.13, 6-8.AP.16, 6-8.AP.17
  • ISTE: 1.c, 1.d, 4.d, 5.c, 5.d, 6.b
 

Quarter 1 Class Codes 2020-2021
are all located inside your Schoology account!

 

     
 
Shadow Ridge Middle School
12551 Holly Street
Thornton, Colorado 80241
720-972-5040