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Karel the Dog class code: 1251
CSTA Standards
ISTE Standards
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Storytelling (5)
Let’s be silly! In this lesson, students will create funny animated stories and jokes! Additionally, students will program Actors to talk using speech bubbles and will use wait blocks to time their dialogue.
New Code Blocks
- : Show a message for a specified amount of time.
- : Show a message.
Vocabulary
- Speech bubble: A shape with words, usually next to the head of an Actor, containing the Actor's speech or thoughts
- Caption: A rectangle at the top of the Stage that contains a short explanation or description of an image
Objectives
Students will...
- Use speech bubbles to make Actors have a conversation
- Use speech bubbles and delays to convey meaning and emotion
- Create a comic-book style conversation between characters
1. Speaking Example (Example)
- Students will view a project of an alien talking by himself! In the next module, students will learn how to make a conversation between two Actors.
2. Speaking (DIY)
- In this DIY (do-it-yourself) project, students will follow step-by-step directions to program an alien Actor to speak and animate the alien while it’s talking.
- Bonus: Encourage students to change the text inside the “say” block. What silly things can they make the alien say?
3. Conversation Example (Example)
- Students will view a project where two Actors are having a conversation. The alien asks a question, and the cow responds.
4. Conversation (DIY)
- In this DIY project, students will program the alien Actor to tell a joke to the cow, and add a laughter sound effect!
- Optional: As a class, create space-themed jokes and write them on the board.
- Encourage students to edit the values inside the “wait” blocks to improve the feel of the joke (e.g., add more delay).
- Did students finish early? Ask them to check out the bonus section in “Step 4/4” of the tutorial, which encourages them to make the Actors tell more jokes and add a third Actor!
5. Play a Game of Charades (Puzzle)
- To solve this puzzle module, students will need to change the alien’s costume to match the dialogue. The order is: frustrated, standing, frustrated.
- Give a hint: Tell students to change the value of the “wait” blocks until the timing is correct.
6. A Funny Chat Example (Example)
- Students will view a project where two Actors are having a funny conversation.
- The Actors will talk automatically. No need to click (web) or tap (mobile) the screen!
7. A Funny Chat (DIY)
- In this DIY project, students will create an animated conversation between two Actors. Activities include changing the background, customizing the characters, and writing a conversation.
- Are students struggling to come up with a conversation? Tell them to refer to the classroom board, which has a silly conversation from today’s warm-up.
- Did students finish early? Ask them to check out the bonus section in “Step 6/6” of the tutorial!
8. Comic Book Example (Example)
- Students will view a comic book project, then they will create their own version in the next module!
9. Comic Book (DIY)
- In this DIY project, students will create a comic book page with four panels. Activities include adding characters for each panel and adding a timed dialogue to the characters.
- Example code has been provided, so your students don’t have to drag code to every Actor.
- Check that your students understand the comic book format--the four Ghost Actors represent a single character at four different points in time.
U.S. Standards
- K-12 CTSA Computer Science Standards (Revised 2017)
Computer Science Teachers Association:
- 1B-AP-10
- 1B-AP-11
- 1B-AP-12
- 1B-AP-15
- 2-AP-12
- 2-AP-13
- 2-AP-15
- 2-AP-16
- 2-AP-17
CCSS-Math: MP.1
- CCSS-ELA: RF.5.4.A, 6-8.RST.3, 6-8.RST.4, 6-8.RST.7
- CS CA: 3-5.AP.10, 3-5.AP.12, 3-5.AP.13, 3-5.AP.14, 3-5.AP.17, 6-8.AP.12, 6-8.AP.13, 6-8.AP.16, 6-8.AP.17
- ISTE: 1.c, 1.d, 4.d, 5.c, 5.d, 6.b
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