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Shadow Ridge Middle School Computer Science

Tynker 201

Mrs. Hulstrom

 

Computer Science Home

6th Grade Tech Ed

7th Grade Computer Science

8th Grade Computer Science A

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Everfi

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Code HS
Karel the Dog class code: 1251

CSTA Standards

ISTE Standards

Introduction:

In this lesson, students will program interactive projects using guided tutorials, solve puzzle modules, and create a “Power Cell” game!

Objectives

Students will...
  • Use code blocks to create a program
  • Apply sequencing of steps
  • Use loops for repetition

New Code Blocks

  •  : Start program when the play button is selected.
  •  : Run code attached to this block when you press a specified key.
  •  : Point the Actor at the specified degree.
  •  : Move the Actor a specified number of units.
  •  : Run code attached to this block when the Actor is selected. Note: This block is titled “When Actor Touched” for mobile version.
  •  : Change the picture on the Stage.
  •  : Keep repeating the blocks inside this loop forever.
  •  : Play the specified sound file and wait until it is finished playing.
  •  : Change the costume of the Actor.
  •  : Play a sound effect or a short tune.
  •  : Pause the program for a specific number of seconds.
  •  : Move the Actor one step forward.
  •  : Make the Actor jump over an obstacle, landing on the other side.
  •  : Repeat blocks inside this loop a specified number of times.

Vocabulary

  • Coding: Using a computer language to tell the computer what to do
  • Sequence: The order in which steps or events happen
  • Actors: Tynker characters and objects that can talk and interact with each other
  • Command: A specific action or instruction that tells the computer to do something
  • Loop: An action that repeats one or more commands a specific number of times
  • Counting loop: A loop that repeats one or more commands a specific number of times

1. Introduction (Video)

2. Tutorial Intro (Video)

3. Move Gus Example (Example)

4. Move Gus (Do It Yourself=DIY)
  • You create and program Gus the astronaut to walk around the space platform!
  • Finish early? Experiment with your code and make Gus move faster around the screen.

5. Alien Sounds Example (Example)

6. Alien Sounds (DIY)

  • Create a unique space-themed project with characters and sounds!
    • Switching between backgrounds
    • add characters and sound effects
    • animate a spaceship Actor
  • Link to support videos https://www.tynker.com/support/videos

7. Puzzle Intro (Video)

8. Collect the Ray Gun (Puzzle)

  • Use two “walk” blocks to get the astronaut to his ray gun.
  • HINT: Count the spaces in front of the astronaut.
9. Avoid Obstacles (Puzzle)
  • To solve this puzzle module, you will need to use “walk” and “jump” blocks.
  • Plan out, or think out loud through Gus’s movements before adding code blocks.
  • HINT: Use a “jump” block to make Gus jump over the rocks.
10. Use a Loop (Puzzle)
  • This puzzle uses the "repeat" block, which tells Gus to do the same thing a specific number of times.
  • Although you can solve this puzzle using nine “walk” blocks, experiment with your code and use the “repeat” block.
11. Quiz (Multiple Choice)

U.S. Standards

  • K-12 CTSA Computer Science Standards (Revised 2017)
    Computer Science Teachers Association:
     
    • 1B-AP-10
    • 1B-AP-11
    • 1B-AP-12
    • 1B-AP-15
    • 2-AP-12
    • 2-AP-13
    • 2-AP-15
    • 2-AP-16
    • 2-AP-17
    CCSS-Math: MP.1
  • CCSS-ELA: RF.5.4.A, 6-8.RST.3, 6-8.RST.4, 6-8.RST.7
  • CS CA: 3-5.AP.10, 3-5.AP.12, 3-5.AP.13, 3-5.AP.14, 3-5.AP.17, 6-8.AP.12, 6-8.AP.13, 6-8.AP.16, 6-8.AP.17
  • ISTE: 1.c, 1.d, 4.d, 5.c, 5.d, 6.b
     
 
Shadow Ridge Middle School
12551 Holly Street
Thornton, Colorado 80241
720-972-5040