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Computer Science Home
6th Grade Tech Ed
7th Grade Computer Science
8th Grade Computer Science A
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Karel the Dog class code: 1251
CSTA Standards
ISTE Standards
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Introduction:
In this lesson, students will program interactive projects using guided tutorials, solve puzzle modules, and create a “Power Cell” game!
Objectives
Students will...
- Use code blocks to create a program
- Apply sequencing of steps
- Use loops for repetition
New Code Blocks
- : Start program when the play button is selected.
- : Run code attached to this block when you press a specified key.
- : Point the Actor at the specified degree.
- : Move the Actor a specified number of units.
- : Run code attached to this block when the Actor is selected. Note: This block is titled “When Actor Touched” for mobile version.
- : Change the picture on the Stage.
- : Keep repeating the blocks inside this loop forever.
- : Play the specified sound file and wait until it is finished playing.
- : Change the costume of the Actor.
- : Play a sound effect or a short tune.
- : Pause the program for a specific number of seconds.
- : Move the Actor one step forward.
- : Make the Actor jump over an obstacle, landing on the other side.
- : Repeat blocks inside this loop a specified number of times.
Vocabulary
- Coding: Using a computer language to tell the computer what to do
- Sequence: The order in which steps or events happen
- Actors: Tynker characters and objects that can talk and interact with each other
- Command: A specific action or instruction that tells the computer to do something
- Loop: An action that repeats one or more commands a specific number of times
- Counting loop: A loop that repeats one or more commands a specific number of times
1. Introduction (Video)
2. Tutorial Intro (Video)
3. Move Gus Example (Example)
4. Move Gus (Do It Yourself=DIY)
- You create and program Gus the astronaut to walk around the space platform!
- Finish early? Experiment with your code and make Gus move faster around the screen.
5. Alien Sounds Example (Example)
6. Alien Sounds (DIY)
- Create a unique space-themed project with characters and sounds!
- Switching between backgrounds
- add characters and sound effects
- animate a spaceship Actor
- Link to support videos https://www.tynker.com/support/videos
7. Puzzle Intro (Video)
8. Collect the Ray Gun (Puzzle)
- Use two “walk” blocks to get the astronaut to his ray gun.
- HINT: Count the spaces in front of the astronaut.
9. Avoid Obstacles (Puzzle)
- To solve this puzzle module, you will need to use “walk” and “jump” blocks.
- Plan out, or think out loud through Gus’s movements before adding code blocks.
- HINT: Use a “jump” block to make Gus jump over the rocks.
10. Use a Loop (Puzzle)
- This puzzle uses the "repeat" block, which tells Gus to do the same thing a specific number of times.
- Although you can solve this puzzle using nine “walk” blocks, experiment with your code and use the “repeat” block.
11. Quiz (Multiple Choice)
U.S. Standards
- K-12 CTSA Computer Science Standards (Revised 2017)
Computer Science Teachers Association:
- 1B-AP-10
- 1B-AP-11
- 1B-AP-12
- 1B-AP-15
- 2-AP-12
- 2-AP-13
- 2-AP-15
- 2-AP-16
- 2-AP-17
CCSS-Math: MP.1
- CCSS-ELA: RF.5.4.A, 6-8.RST.3, 6-8.RST.4, 6-8.RST.7
- CS CA: 3-5.AP.10, 3-5.AP.12, 3-5.AP.13, 3-5.AP.14, 3-5.AP.17, 6-8.AP.12, 6-8.AP.13, 6-8.AP.16, 6-8.AP.17
- ISTE: 1.c, 1.d, 4.d, 5.c, 5.d, 6.b
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