|
Computer Science Home
6th Grade Tech Ed
7th Grade Computer Science
8th Grade Computer Science A
Gmail
Google Drive
Google Classroom
Infinite Campus
Typing.com
(Join Class through Google Classroom)
Schoology
Code.org
Tynker Coding Website
Tynker Resource Page
Tynker Online Support Video Help
Quizlet | Quizlet LIVE
Everfi
Khan Academy
Social Media Tips
Netsmartz
Code HS
Karel the Dog class code: 1251
CSTA Standards
ISTE Standards
|
Story time! In this lesson, students will learn how to create animated stories and jokes. Additionally, students will make Actors talk using speech bubbles of different shapes and will use “wait” blocks to time their dialogue.
New Code Blocks
- : Show a message for an Actor or the Stage.
- : Show a message for the Stage or an Actor for a specified amount of time.
- : Change the appearance of speech bubbles.
- : Show a thought bubble with the specified text next to an Actor.
- : Glide the Actor to the specified x- and y-coordinates over a specified length of time.
- : Set the font to the specified font attribute, size, and style.
Vocabulary
- Speech bubble: A shape with words, usually next to the head of an Actor, containing the Actor's speech or thoughts
- Caption: A rectangle at the top of the Stage that contains a short explanation or description of an image
Objectives
Students will...
- Use speech and thought bubbles to make Actors have a conversations
- Use different speech bubbles and delays to convey meaning and emotions
- Create a comic-book style conversation between characters and have them tell jokes and stories
Students complete all Storytelling modules on their own:
1. Telling a Story (Video)
- Students will watch a short video where Codey tries to tell Professor Ada some important news, but she doesn’t let him speak!
2. Concepts (Video)
- This module introduces two coding concepts:
- Say- There are two types of “say” blocks that are used to create speech bubbles for Actors. One has time and the other doesn’t.
- Set bubble to- This block sets the style for a speech bubble.
3. Ada Meets Glitch! Example (Example)
- This module is an example of a project where Ada talks to Dr. Glitch. Tell students that they will create their own version of this project in the next module.
- Tell students to tap (for mobile) or click (for web) the red button to move on to the next module.
4. Ada Meets Glitch! (DIY)
- Students will build a scene where Ada meets with Dr. Glitch for the first time! Encourage students to have fun and be creative with what they make the Actors say in their speech bubbles.
- Emphasize to students that speech bubbles are produced with the “say” code block.
- Note: This lesson doesn’t discuss what the ‘+’ and ‘-’ symbols on the “say” block do, but encourage students to experiment with them. (The ‘+’ adds another space in the “say” block for the Actor to say something else. The ‘-’ does the opposite, eliminating the extra space.)
5. Ada Makes Glitch Cry Example (Example)
- This module is an example of a project where Ada and Dr. Glitch continue their conversation, which leaves Dr. Glitch in tears.
- Students will create their own version of this project in the next module.
- Tell students to tap (for mobile) or click (for web) the red button to move on to the next module.
6. Ada Makes Glitch Cry (DIY)
- In this DIY project, students will create timed speech bubbles using “wait” and “say” blocks.
- This project does not provide a pre-made conversation structure, so encourage students to have fun creating dialogue between the characters.
- Remind students that they can switch between thinking bubbles and speech bubbles using the “set bubble to” block.
7. Finish the Story (Example)
- In this module, students will view a project where Ada and Dr. Glitch conclude their conversation.
8. Finish the Story (DIY)
- This project builds on the previous program, so students can revise and expand their work.
- Students will need to add a “The End” message that will appear at the top of the screen. Encourage students to experiment with the timing in a “wait” block so the words “The End” appear when they want it to.
9. Play Simon Says (Puzzle)
- To solve this puzzle module, students will need to re-arrange the costume blocks to match the order of the Simon Says commands.
- Are students struggling? Give a hint: Tell them to use a two-second “wait” between each costume change.
10. A Knock-Knock Joke Example (Example)
- Students will watch a short animated project where a cow tells Ada a knock-knock joke.
11. A Knock-Knock Joke (DIY)
- In this DIY project, students will create their own animated knock-knock joke.
- Steps 1 and 2 of the tutorial require students to recall how to add a background to a Stage and add an Actor.
- In Step 3 of the tutorial, students will need to select the Actor when they want to add code blocks to it.
- Check that students are using the “say for ___ secs” block rather than just the “say” block.
- Are students struggling to create their own knock-knock joke? Tell them to use a knock-knock joke from the warm-up.
- Do students want to create their own knock-knock joke? Remind them that knock-knock jokes usually follow this format:
Character #1: Knock-knock
Character #2: Who’s there?
Character #1:
Character #2: who?
Character #1: ________.
12. Wrap-Up (Video)
- Students will watch a short video where Codey alerts Ada of important news!
13. Quiz (Multiple-Choice)
U.S. Standards
- K-12 CTSA Computer Science Standards (Revised 2017)
Computer Science Teachers Association:
- 1B-AP-10
- 1B-AP-11
- 1B-AP-12
- 1B-AP-15
- 2-AP-12
- 2-AP-13
- 2-AP-15
- 2-AP-16
- 2-AP-17
CCSS-Math: MP.1
- CCSS-ELA: RF.5.4.A, 6-8.RST.3, 6-8.RST.4, 6-8.RST.7
- CS CA: 3-5.AP.10, 3-5.AP.12, 3-5.AP.13, 3-5.AP.14, 3-5.AP.17, 6-8.AP.12, 6-8.AP.13, 6-8.AP.16, 6-8.AP.17
- ISTE: 1.c, 1.d, 4.d, 5.c, 5.d, 6.b
|